![]() ![]() Sends native crashes when the game or app starts. Send unhandled native game crashes on startup Generates a fingerprint with a normalized exception message if an exception doesn't have a stack trace. To enable stack traces for WebGL, in your Unity project's Player Settings, under Publishing Settings, set Enable Exceptions to 'Full With Stacktrace'. If you set the value to 'Stack' (LIFO), then the last report into the stack is the last report to leave the stack.If you set the value to 'Queue' (FIFO), then the first report into the queue is the first report to leave the queue.The order in which reports are sent to the Backtrace server: The maximum number of retries to attempt if the database is unable to send a report. The amount of time (in seconds) to wait between retries if the database is unable to send a report. If the value is equal to '0', then no limit is set. ![]() When the limit is reached, the oldest reports are removed. ![]() The maximum number of reports stored in the offline database. Generates a screenshot and creates an attachment of the frame when an exception occurs in a game scene. If the value is set to 'False', you can use the Flush or Send methods as an alternative.Ĭreates the offline database directory if the provided path doesn't exist. Sends reports to the server based on the retry settings described below.
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